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ABOUT THE GAME
Might and Magic VI-Pack Limited Edition includes:- Might and Magic Book One: The Secret of the Inner Sanctum full game- Might and Magic II: Gates to Another World full game- Might and Magic III: Isles of Terra full game- Might and Magic IV: Clouds of Xeen full game- Might and Magic V: Darkside of Xeen full game- Might and Magic VI: The Mandate of Heaven full gameMight and Magic is one of the most recognized RPG series, offering hundreds of hours of gameplay and is considered a genre defining example. Experience the Legend! The pack includes the first six games from the Might and Magic series.From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegiances and destroy all who oppose you. The fate of the world is in your hands!Might and Magic Book One: The Secret of the Inner SanctumMight and Magic Book One: The Secret of the Inner Sanctum (variously abbreviated to Might and Magic, Might and Magic I) is a role-playing game, the first title created and published by Jon Van Caneghem and New World Computing. Initially released for the Apple II in 1986. It is the first installment in the series. A party of adventurers in what appears to be a medieval fantasy world called Varn is looking for an entrance to the highly coveted Inner Sanctum. Before long the heroes realize that one of the four kings that rule the countries of Varn is in fact an impostor, a creature from outer space. Their task is to find the real king and ultimately stop the mysterious space traveler, revealing the truth about the world's origin in the process.Might and Magic II: Gates to Another WorldGates to Another World is the second installment in the Might and Magic series, and a sequel to Secret of the Inner Sanctum. Core gameplay is similar to predecessor, with the player creating a party of six characters and exploring vast first-person 3D environments, while fighting enemies in turn-based combat and leveling up. Unlike the first game, enemy encounters occur at set points rather than spawning randomly, though enemy type selection is still random. The space traveler and rogue guardian Sheltem has left the world VARN, where he was pursued by the relentless Corak the Mysterious and a party of local adventurers helping him. The Gates to Another World eventually takes all of them to another world, known as CRON. There, a great turmoil is caused by Sheltem's actions, and the heroes must stop his madness, preventing him from casting the planet into its own sun.Might and Magic III: Isles of TerraIsles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World. Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat. The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger. Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others. A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON. However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian. Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets. It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all.Might and Magic IV: Clouds of XeenClouds of Xeen is the fourth installment in the Might and Magic series, and a follow-up to Isles of Terra. It utilizes the same graphics and interface as its predecessor, and is generally very similar to it in structure and gameplay. Among new features is the possibility to keep notes recording quests and important locations in the game, a separate inventory section for quest items, and two difficulty levels. Might and Magic IV focuses on the events that had occurred after Might and Magic III. Trouble is stirring on the Nacelle world of Xeen. A mysterious villain by the name of Lord Xeen has claimed ownership of the land and is unleashing havoc throughout the Nacelle. A new band of adventurers must be formed to stop him and save the Land of Xeen.Might and Magic V: Darkside of XeenDarkside of Xeen is the fifth installment of the Might and Magic, a direct sequel to Clouds of Xeen, and a completion of the overarching story arc that started in the first game. The game uses the same engine and interface as Might and Magic III: Isles of Terra, and is nearly identical to its immediate predecessor gameplay-wise. Compared to earlier games, it has a darker and somewhat more bizarre setting, and dungeon exploration involves more puzzle-solving. It is also more plot-focused and has a larger number of cutscenes. Following the trail of Prince Roland, six brave adventurers venture into the Darkside, the other side of the world Xeen. There, a mysterious person who calls himself Lord Alamar has defeated the local queen and usurped her throne. Allies of the Dragon Pharaoh, the Guardian of Darkside, have either joined Alamar or perished in their resistance. The Guardian bestows his powers upon the adventurers, who must liberate Xeen and eventually help the space traveler Corak to finally destroy the corrupt Guardian Sheltem for good.Might and Magic VI: The Mandate of HeavenThe Mandate of Heaven is the sixth installment in the Might and Magic series, and the first one with the playing area done with a real 3D engine, allowing free exploration of the terrain (as opposed to the grid-based movement of the previous games) and camera rotation. Characters and many objects are represented by 2D sprites. The gameplay follows the formula of the predecessors with several changes, the most notable of which is the option to fight in real time. Real-time combat allows free movement, while the traditional turn-based one is stationary. After the corrupt Guardian Sheltem was defeated, the seemingly never-ending war between the Ancients and the alien Kreegans entered a new phase. Meteor-like spaceships populated by the Kreegans fell onto the technologically less advanced planet Enroth. The local king, Roland Ironfist, plans to attack the demonic-looking aliens, but is betrayed by a mage named Sulman and gone missing. Xenofex, the king of the Kreegans, establishes a cult teaching people that the Ironfist dynasty has lost its Mandate of Heaven to rule the realm. Meanwhile, the town of Sweet Water is invaded by the Kreegans, and four adventurers become involved in the battle and the search for the missing king.